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-
- IMPORTANT !!!!!!
-
-
- ALL OF THE FOLLOWING FILES MUST BE IN THE DEFAULT DIRECTORY OR
- THE CURRENT DISK DRIVE IN ORDER FOR STRIKER TO WORK.
-
- HIGHSCOR DAT - DATA FILE TO STORE THE HIGH SCORES.
- STRKPARM DAT - STORES SCREEN POSITION PARAMETERS AND THE KEY ASSIGNMENTS.
- TUNNELS DAT - STORES THE TUNNEL TERRAIN DATA.
- MISFAC DAT - STORES AN IMAGE OF THE MISSILE FACTORY IN THE 5th MISSION.
- STRKLOGO DAT - STORES THE IMAGE OF INITAL HELICOPTER LOGO.
- STRIKER EXE - THE PROGRAM ITSELF.
-
- THESE FILES ARE NOT NECCESARY FOR PROGRAM EXECUTION BUT
- ARE NECESSARY FOR FIRST TIME SETUP AND DIRECTIONS.
-
- STRIKER DOC - THIS FILE WHICH CONTAINS IMPORTANT INFORMATION ON STRIKER
- AND DIRECTIONS FOR PLAYING THE GAME.
- STRKHINS BAT - THIS FILE WILL INSTALL STRIKER ON A HARD DISK DRIVE - THE
- BATCH FILE GIVES STRIKER IT'S OWN DIRECTORY ONE LEVEL
- BELOW THE CURRENT HARD DISK DIRECTORY.
-
- I ENCOURAGE THE LOADING OF THIS PROGRAM AND DOCUMENTATION FILES ONTO
- BULLETIN BOARDS AND SHARED SYSTEMS. PLEASE FEEL FREE TO LOAD THE
- PROGRAM ONTO BULLETIN BOARDS.
-
- Striker Documentation
-
- (c) 1985 Derek Williams
-
- --------------------------------------------------------------------------------
- 1.) Hardware Requirements.
-
- IBM PC,XT with 64k bytes of memory. (or compatible computer.)
- IBM PCjr with 256k bytes of memory in an external card.
- DOS 2.XX OR LATER.
- Color Grapichs Display Adapter and monitor.
- Joysticks optional.
-
- --------------------------------------------------------------------------------
- 2.) Starting STRIKER.
-
- Place the floppy diskette in A: and turn the computer on or
- reset the computer by pressing Alt+Ctrl+Del.
-
- --------------------------------------------------------------------------------
- 3.) About Striker.
-
- Striker is a grapichs oriented game for the IBM personal
- computer series. In STRIKER the player is placed in control
- of a helicopter whose mission is to navigate various tunnels
- in order to complete five seperate missions of skill. The
- game includes four sepearate skill levels which allows for a
- wide range of end user playing skill.Many other conveniences
- are included in STRIKER. The user can center the screen and
- select color pallette. The user can also redefine the entire
- set of controlling keys to his preference. High Scores, for
- the four different skill levels, may be displayed and
- cleared. The game includes keys to pause, toggle sound on
- and off, and abort the game at any time. The program also
- allows a wide variety of joysticks to be attached. By using
- the Adjust Joystick option in the other options menu the
- game can handle joysticks of widely varying resistance and
- a varying number of buttons. STRIKER is designed to be easy
- to use. The program on boot-up automatically determines the
- computer, PC,XT or Jr, that it is on and the number, if any,
- of joysticks attached to the computer. This makes setting up
- the software an option and not a requirement.
-
- --------------------------------------------------------------------------------
- 4.) How to play STRIKER.
-
- The mission in STRIKER is to navigate the helicopter through
- various tunnels and successfully complete the five separate
- missions. Various obstacles, including 5 different kinds of
- aliens, gun turrets and missles, try to keep the player from
- completeing his mission. The player is given two means of
- defense: bombs and bulletts. By using the bombs and bullets
- the player may shoot down the various aliens and obstacles
- for points. There are various fuel canisters located along
- ground. These canisters give no point values but the do
- resupply the helicopter with fuel. The player must resupply
- his fuel in the later levels or he will run out of fuel
- due to the manuevering required in the later levels. Once
- the player has completed the tunnel he then must complete
- one of five missions. These missions are described in detail
- in the section entitled "Mission Information". After the
- game is completed the computer checks to see if the score
- achieved is good enough to be saved to a high score table
- and if so the user is asked to input his name and the score
- is saved to one of the four separate score boards. One board
- is maintained for each skill level.
-
- --------------------------------------------------------------------------------
- 5.) Controlling Striker.
-
-
- This section tells how to control the helicopter through
- the joystick and keyboard.
-
- Predefined Function Keys.
- -------------------------
-
- IBM PC and IBM PC XT and COMPATIBLES.
-
- CTRL-P - Pause game.
- CTRL-S - Toggle sound on and off.
- CTRL-NUM LOCK - Pause game. (NOT ON PCjr.)
- CTRL-SCROLL LOCK - Abort Game. (NOT ON PCjr.)
- CTRL-B - Abort Game.
-
- IBM PCjr.
-
- CTRL-P - Pause game.
- CTRL-S - Toggle sound on and off.
- CTRL-B - Abort Game.
-
- Movement Contorl Keys.
- ----------------------
-
- There are four primary keys for movement. They are initally
- defined as the cursor control keys on the cursor pad.
-
- ^
- |
- | UP ARROW IS USED TO MOVE HELICOPTER UP
- |
- LEFT KEY MOVES <---- ----> RIGHT KEY MOVES HELICOPTER RIGHT.
- LEFT |
- |
- |
- V DOWN KEY MOVES HELICOPTER DOWN.
-
-
- These keys may be pressed and released at any time. The
- helicopter will continue to move in the direction of the
- pressed key until that key is released. More than one key
- can be held down to produce diagonal movement. If two
- opposing keys are held down moition on that axis is
- cancelled out.For example is the up and down keys are both
- held at the same time the helicopter will level out and
- will move neither up or down. The ability to hold and
- release keys makes STRIKER easy to control from the
- keyboard.
-
- The SPACE BAR fires bullets from the helicopter.
-
- The "X" key drops bombs from the helicopter.
-
- The ESC key is defined as an alternative pause key.
-
- All of the above key definitions can be changed. See the
- section entitled "Other Options Menu".
-
- JOYSTICK CONTROL
- ----------------
-
- A joystick may be used to control the helicopter. The
- joystick may have up to two buttons. If the joystick has
- only one button that button will fire bullets. If the
- joystick has 2 buttons the first button will fire bulletts
- and the second button will drop bombs. When joysticks are
- activated the bomb and fire keys and well as the function
- keys are still active on the keyboard. This allows users
- with one button to drop bombs from the keyboard.
-
- --------------------------------------------------------------------------------
- 6.) Aliens and Point Values.
-
- There are five types of aliens. Of these five types four
- can be destroyed and give point values between 20 and 80
- points. The fifth alien is a Space Mine. The Space Mine is
- impervious to attack and cannot be destroyed. However the
- Space Mine is incapable of firing shots. The player must
- avoid the Mine beacause any contact with the mine will
- destroy the helicopter. The Gun Turret on the ground scores
- 120 points. The Missiles score 80 points and the FUEL
- canisters score a fuel bonus but no point value.
-
- --------------------------------------------------------------------------------
- 7.) Mission Information.
-
- There are five Missions.
- They are:
-
- 1.) PICK UP YOUR SPIES
-
- In this mission you must pick up your spies. A small
- bunker will move onto the screen with a landing pad. The
- player must land on the pad and wait for the spies to run
- out to the helicopter. If the player takes off again and
- runs into a spy, the spy is killed. If all three spies
- are destoryed the player has failed his mission and
- receives no bonus for the mission. The player may pick up
- only a few of the spies but this will lower the bonus
- points for the mission.
-
- 2.) DROP OFF YOUR SPIES
-
- In this mission you must drop off the spies picked up in
- mission one. If all three spies were destroyed in the
- first mission no building will scroll onto the screen and
- a message will be displayed informing the user that there
- is no mission to be completed beacause the spies were all
- killed. Otherwise a building with 2 helipads will scroll
- onto the screen. The helipad on the left is for 2 men and
- the helipad on the right is for the last spy. Once the
- spies are dropped off the mission is complete and a bonus
- will be awarded.
-
- 3.) PICK UP CARGO
-
- In this mission you must pick up three containers of
- cargo. In order to pick up a container you must land on
- it with the helicopter level. The landing runner must
- also be perfectly level with respect to the box. Once you
- land on the box it will be loaded into the helicopter. If
- you land improperly on a box the helicopter will explode.
-
- 4.) RESCUE STRANDED PEOPLE
-
- In this mission you must rescue people from a burning
- building before the fire reaches the top of the building.
- If you run into a person on top of the building that
- person is destroyed. If a person is on top of the
- the building when the fire reaches the top that person is
- destroyed. There are three people to rescue altogether.
- If the helicopter runs into the building or is on the
- building when the fire reaches the top it is destroyed.
-
- 5.) DESTROY MISSILE FACTORY
-
- In this mission you must destroy the missile factory
- before three missiles are loaded onto the truck. You can
- bomb the missile factory to destroy it. There are three
- sections to the missile factory and all three must be
- bombed in order to destory the factory. However, the flow
- of missiles can be stopped by bombing either the truck or
- the converyor belt.
-
- Scoring.
-
- The first time a mission is played it is worth a possible
- bonus of 1000 points. Each mission after that is worth
- 1000 points more. However, on missions 1-4 points are
- awarded on how successfully the mission was completed. In
- other words if the player resuces only 1 spy in mission 1
- he receives 25% of the possible bonus or 250 points. If
- he rescues 2 he recieves 50% (or 500 points) and if he
- rescues all 3 he receives 100% (or 1000 points). This is
- the same for the other three missions and is tied to the
- number of people, or in the case of mission the number of
- boxes, rescued or retreived.
-
- --------------------------------------------------------------------------------
- 8.) Other Options Menu.
-
- These menus allow you to configure STRIKER for your
- praticular machine. The menus are as follows:
-
-
- Game Demonstration.
-
- This is a prepetual running demonstration of STRIKER.
-
- Display High Scores.
-
- This menu displayes the high score table for the current
- skill level.
-
- Joystick Adjustment.
-
- This menu allows you to calibrate STRIKER to your own
- set of joysticks. The computer will determine whether
- you have one or two joysticks and if you have only one
- the computer will automatically select that joystick. If
- you have two joysticks the computer will ask you which
- one to use. The computer will then ask how many buttons
- are on the joystick. After this slowly rotate the
- joystick around its outer edge. This will allow the
- computer to determine the resistance of your joysticks.
- After this press return and the game will be set up to
- use your joysticks.
-
- Adjust Keyboard
-
- This option allows you to choose the keys you will use
- to play STRIKER. The computer will ask for 6 different
- keys: UP, DOWN, LEFT, RIGHT, BOMB, FIRE BULLET, and
- PAUSE. The pause key you define is in addition to the
- CTRL-P key which is automatically defined. The default
- key assignments are:
-
- UP : Up key on cursor key pad.
- DOWN : Down key on cursor key pad.
- LEFT : Left key on cursor key pad.
- RIGHT : Right key on cursor key pad.
- BOMB : "X" key.
- FIRE BULLET : SPACE bar.
- PAUSE : ESC key.
-
- Adjust Display.
-
- This option allows you to center the screen and choose
- from the two avaliable color pallettes. Center the
- screen by using the cursor key pad arrow keys and
- change the pallette by using the "P" key. Press ENTER
- when done to save the values to disk.
-
- Reset High Score List.
-
- This option clears the high score table for the current
- skill level. The write protect tab must be off the disk
- in order for this to work.
-
- --------------------------------------------------------------------------------
- END OF DOCUMENT.